AoeStats
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Coastal Forest

510368564Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 58m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Huns · Russia
1673
+16
🇦🇲 Byzantines · Armenia
1608
+19
🇷🇺 Mongols · Russia
1600
+19
🇷🇺 Persians · Russia
1591
+18
🇬🇪 Varangians · Georgia
1681
-19
🇬🇪 Spanish · Georgia
1669
-18
🇬🇪 Persians · Georgia
1669
-18
🇬🇪 Berbers · Georgia
1638
-17
Player eAPM Actions Feudal Castle Imperial Opening
87 5,098 8:39 27:05 — ⚔ Archer Rush
62 3,644 8:34 25:56 43:21 ⚔ Archer Rush
59 3,439 9:45 23:42 38:41 ⚔ Fish Boom into Scouts
56 3,268 11:07 14:51 38:05 ⛏ Fish Boom into Galleys FC
53 3,092 12:11 16:44 43:18 ⛏ Fish Boom FC
50 2,942 10:46 14:20 45:24 ⛏ Fish Boom FC
45 2,607 8:33 23:51 41:11 ⚔ Scout Rush
41 2,394 8:27 25:19 48:38 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
35,370 25,795 20,965 1,095 83,225 89,670
28,655 30,614 19,020 4,140 82,429 84,046
37,045 20,619 17,165 3,240 78,069 81,113
39,080 16,295 18,390 1,455 75,220 84,202
21,055 19,310 13,545 3,030 56,940 66,431
14,800 19,680 16,625 3,050 54,155 79,169
19,125 14,118 6,630 3,200 43,073 45,232
15,035 12,127 8,060 2,250 37,472 39,224
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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