AoeStats
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MegaRandom

509163825Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 17m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇪 Koreans · Georgia
1657
+14
🇬🇪 Varangians · Georgia
1652
+14
🇬🇪 Georgians · Georgia
1639
+14
🇬🇪 Slavs · Georgia
1600
+16
🇨🇭 Magyars · Switzerland
1628
-15
🇬🇧 Vikings · United Kingdom
1614
-15
🇹🇷 Ethiopians · Türkiye
1586
-14
🇳🇴 Mongols · Norway
1583
-14
Player eAPM Actions Feudal Castle Imperial Opening
96 1,695 8:34 — — ⚔ Archer Rush
74 1,310 8:43 — — ⚔ Archer Rush
68 1,211 10:20 — — ⚔ Fish Boom into Scouts
52 931 11:51 — — ⚔ Fish Boom into Scouts
50 894 8:05 — — ⚔ Scout Rush
49 864 8:12 — — ⚔ Scout Rush
48 848 8:33 — — ⚔ M@A into Archers into Skirms
39 688 9:44 — — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
4,700 3,360 0 0 8,060 8,203
3,840 3,894 50 0 7,784 8,336
3,015 3,043 1,310 0 7,368 7,615
3,030 2,575 1,135 0 6,740 6,766
3,900 2,720 100 0 6,720 6,837
2,925 2,868 665 130 6,588 7,125
3,775 2,620 0 0 6,395 6,921
2,755 2,221 595 0 5,571 6,228
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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