AoeStats
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Fortress

508923650Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 48m 36s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇪 Mongols · Georgia
1624
+19
🇬🇪 Danes · Georgia
1619
+19
🇬🇪 Turks · Georgia
1605
+20
🇬🇪 Slavs · Georgia
1562
+22
🇹🇷 Mongols · Türkiye
1771
-24
🇩🇪 Tupi · Germany
1676
-19
🇨🇳 Chinese · China
1666
-19
🇺🇸 Danes · United States
1651
-18
Player eAPM Actions Feudal Castle Imperial Opening
61 2,954 7:40 11:34 30:39 ⛏ Fast Castle
43 2,084 7:13 10:46 24:51 ⛏ Fast Castle
38 1,846 6:53 10:58 25:23 ⛏ Fast Castle
32 1,570 7:28 11:07 28:17 ⛏ Fast Castle
31 1,494 6:47 10:16 24:51 ⛏ Fast Castle
28 1,340 8:12 12:10 16:50 ◆ FC into Fast Imp
26 1,277 8:21 11:57 27:54 ⛏ Fast Castle
25 1,205 7:38 12:27 23:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,645 24,159 14,875 1,600 65,279 85,091
33,330 19,634 9,695 1,775 64,434 70,589
16,525 24,417 14,645 1,815 57,402 65,471
23,150 17,470 13,150 2,250 56,020 74,708
17,545 14,383 9,320 3,550 44,798 53,384
19,565 16,050 8,850 300 44,765 50,434
20,910 10,185 7,450 960 39,505 42,687
9,625 7,825 6,475 1,510 25,435 30,732
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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