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African Clearing

510621527Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 49m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1019
+12
🇨🇳 Teutons · China
995
+13
942
+15
🇹🇷 Franks · Türkiye
843
+19
🇲🇽 Franks · Mexico
974
-17
🇸🇪 Varangians · Sweden
932
-15
🇨🇴 Byzantines · Colombia
906
-14
🇬🇧 Mongols · United Kingdom
880
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 2,050 15:55 25:40 — ⛏ Fast Castle
26 1,290 16:52 21:08 39:57 ⛏ Fast Castle
24 1,212 16:35 20:25 40:09 ⛏ Fish Boom FC
19 971 14:06 19:11 34:17 ⛏ Fast Castle
18 882 20:39 27:54 — ⛏ Fast Castle
17 857 15:53 21:55 37:17 ⛏ Fast Castle
17 842 15:29 21:00 35:28 ⛏ Fast Castle
12 594 13:23 20:21 35:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,910 12,300 9,415 5,835 58,460 67,421
10,340 32,455 4,795 2,670 50,260 55,428
23,470 12,035 8,745 950 45,200 61,573
16,235 13,075 7,865 1,850 39,025 49,655
9,575 12,125 8,725 2,225 32,650 37,348
13,255 9,944 4,545 1,495 29,239 38,364
11,535 7,789 4,115 2,030 25,469 29,946
6,900 8,155 2,970 3,160 21,185 21,067
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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