AoeStats
← Jernau Morat Gurgeh

Baltic

510607268Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 49m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Saracens · Canada
1041
+15
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1035
+16
🇦🇷 Vietnamese · Argentina
1045
-16
🇭🇷 Romans · Croatia
1008
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 2,194 11:19 19:11 36:17 ⚔ Fish Boom into Archers
43 2,113 13:24 17:18 39:08 ⛏ Fish Boom FC
36 1,767 11:40 16:02 42:46 ⛏ Fast Castle
19 954 10:19 23:44 46:10 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,165 18,200 9,860 1,950 54,175 59,370
15,650 17,905 10,635 2,250 46,440 63,887
14,540 9,873 9,710 2,150 36,273 44,512
15,245 9,912 6,505 950 32,612 40,890
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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