AoeStats
← GladiusDecimus

Arena

509512236Analyzed
1v1 RM · 5d ago on Sep 27, 2026· 50m 33s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
844
+15
🇳🇱 Magyars · Netherlands
813
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,283 11:32 16:08 36:12 ⛏ Fast Castle
14 729 9:58 16:35 31:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,440 15,265 8,000 6,280 44,985 45,327
17,655 9,385 9,385 2,360 38,785 43,456
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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