African Clearing
505996256Analyzed2v2 RM
·
18d ago on Sep 12, 2026·
21m 48s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Mc.KarlyB
37 units ordered
Long Swordsman28
Militia8
Man-at-Arms1
First military 10:31 — Militia
scallywag
6 units ordered
Battering Ram6
First military 17:01 — Battering Ram
Humansandwich
5 units ordered
Scout Cavalry5
First military 16:35 — Scout Cavalry
JBEN52
14 units ordered
Knight11
Scout Cavalry3
First military 16:21 — Scout Cavalry
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Mc.KarlyB’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Hand Cannoneer
+10
Scorpion
+1
scallywag’s army
and what beats it
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
Humansandwich’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
JBEN52’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9