AoeStats
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Nomad

509392344Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 50m 37s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Spanish · Taiwan
1256
+14
🇹🇼 Armenians · Taiwan
1231
+15
🇹🇼 Persians · Taiwan
1173
+17
🇹🇼 Varangians · Taiwan
1052
+23
🇦🇷 Spanish · Argentina
1278
-20
🇦🇷 Persians · Argentina
1219
-18
🇦🇷 Vietnamese · Argentina
1165
-16
🇦🇷 Byzantines · Argentina
1155
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 2,291 13:39 17:37 — ⛏ Fish Boom FC
34 1,726 14:41 19:49 39:11 ⛏ Fish Boom FC
29 1,449 14:56 27:55 43:04 ⛏ Fish Boom into Galleys FC
28 1,423 14:14 18:00 35:52 ⛏ Fish Boom FC
27 1,353 13:23 17:05 37:00 ⛏ Fish Boom FC
22 1,139 15:25 31:11 46:06 ⛏ Fish Boom into Fire Galleys FC
15 751 15:47 23:59 — ⚔ Fish Boom into Archers
8 401 16:35 20:36 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
35,810 19,970 18,760 3,100 77,640 83,844
27,030 13,948 9,055 950 50,983 53,667
22,250 9,170 10,455 1,600 43,475 55,496
18,855 11,150 12,735 560 43,300 45,646
12,750 8,417 4,245 3,550 28,962 30,418
8,170 12,132 4,900 1,805 27,007 27,776
6,000 8,352 3,890 1,700 19,942 22,109
3,120 2,270 440 850 6,680 7,540
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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