Socotra
505425044Analyzed4v4 RM
·
23d ago on Sep 9, 2026·
57m 46s·
8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 52,814 analysed team-game players on Socotra.
布丁
C
Feudal Age
12:50
vs 10:50
btm 16%
Castle Age
19:48
vs 23:41
top 16%
Imperial Age
44:14
vs 39:38
btm 21%
eAPM
12
vs 34
btm 6%
First military
22:24
vs 11:48
btm 6%
▼
Slow Feudal Age at 12:50 — slower than 84% of analysed players on Socotra
▲
Fast Castle Age at 19:48 — faster than 84% of analysed players on Socotra
▼
Slow Imperial Age at 44:14 — slower than 79% of analysed players on Socotra
▼
Low eAPM (12) — busier hands win idle time back
▼
First military only at 22:24 (Spearman) — later than 94% of analysed players on Socotra
▼
Town centers idle 4:08 of the first 19:48 — keep villagers queued
LlL
A
Feudal Age
12:38
vs 10:50
btm 18%
Castle Age
16:35
vs 23:41
top 5%
Imperial Age
29:08
vs 39:38
top 1%
eAPM
25
vs 34
btm 31%
First military
24:51
vs 11:48
btm 4%
▼
Slow Feudal Age at 12:38 — slower than 82% of analysed players on Socotra
▲
Fast Castle Age at 16:35 — faster than 95% of analysed players on Socotra
▲
Fast Imperial Age at 29:08 — faster than 99% of analysed players on Socotra
▼
Loom after the Feudal click (18:59) — usually safest before it
▼
First military only at 24:51 (Battering Ram) — later than 96% of analysed players on Socotra
▲
Town centers almost never idle — 6s across the first 16:35
teban0721
C
Feudal Age
11:47
vs 10:50
btm 30%
Castle Age
27:43
vs 23:41
btm 16%
Imperial Age
—
vs 39:38
btm 0%
eAPM
32
vs 34
btm 47%
First military
9:47
vs 11:48
top 16%
▼
Slow Castle Age at 27:43 — slower than 84% of analysed players on Socotra
▲
Early military at 9:47 (Militia) — earlier than 84% of analysed players on Socotra
▼
Town centers idle 4:31 of the first 27:43 — keep villagers queued
含昱
C
Feudal Age
13:52
vs 10:50
btm 9%
Castle Age
23:11
vs 23:41
top 45%
Imperial Age
34:59
vs 39:38
top 16%
eAPM
12
vs 34
btm 6%
First military
26:39
vs 11:48
btm 2%
▼
Slow Feudal Age at 13:52 — slower than 91% of analysed players on Socotra
▲
Fast Imperial Age at 34:59 — faster than 84% of analysed players on Socotra
▼
Low eAPM (12) — busier hands win idle time back
▼
First military only at 26:39 (Spearman) — later than 98% of analysed players on Socotra
duro-dur8
C
Feudal Age
11:21
vs 10:50
btm 39%
Castle Age
26:41
vs 23:41
btm 22%
Imperial Age
38:37
vs 39:38
top 41%
eAPM
16
vs 34
btm 12%
First military
31:22
vs 11:48
btm 1%
▼
Slow Castle Age at 26:41 — slower than 78% of analysed players on Socotra
▼
Low eAPM (16) — busier hands win idle time back
▼
First military only at 31:22 (Scout Cavalry) — later than 99% of analysed players on Socotra
▼
Town centers idle 4:21 of the first 26:41 — keep villagers queued
zivrisinek
D
Feudal Age
16:01
vs 10:50
btm 4%
Castle Age
27:17
vs 23:41
btm 18%
Imperial Age
42:49
vs 39:38
btm 28%
eAPM
19
vs 34
btm 19%
First military
16:55
vs 11:48
btm 17%
▼
Slow Feudal Age at 16:01 — slower than 96% of analysed players on Socotra
▼
Slow Castle Age at 27:17 — slower than 82% of analysed players on Socotra
▼
Low eAPM (19) — busier hands win idle time back
▲
Town centers almost never idle — 10s across the first 27:17
koukakisvasilis1
B
Feudal Age
11:48
vs 10:50
btm 30%
Castle Age
22:01
vs 23:41
top 32%
Imperial Age
33:44
vs 39:38
top 10%
eAPM
22
vs 34
btm 25%
First military
15:40
vs 11:48
btm 21%
▲
Fast Imperial Age at 33:44 — faster than 90% of analysed players on Socotra
▼
Low eAPM (22) — busier hands win idle time back
▲
Town centers almost never idle — 6s across the first 22:01
gibbo13322
C
Feudal Age
12:44
vs 10:50
btm 17%
Castle Age
24:12
vs 23:41
btm 44%
Imperial Age
39:02
vs 39:38
top 45%
eAPM
14
vs 34
btm 9%
First military
15:07
vs 11:48
btm 24%
▼
Slow Feudal Age at 12:44 — slower than 83% of analysed players on Socotra
▼
Low eAPM (14) — busier hands win idle time back
▲
Town centers almost never idle — 1s across the first 24:12