AoeStats
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MegaRandom

509127940Analyzed
3v3 RM · 8d ago on Sep 25, 2026· 50m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1495
+12
🇲🇽 Italians · Mexico
1317
+20
🇲🇽 Georgians · Mexico
1209
+24
🇪🇸 Hindustanis · Spain
1418
-19
🇦🇷 Persians · Argentina
1399
-19
🇯🇵 Saxons · Japan
1386
-18
Player eAPM Actions Feudal Castle Imperial Opening
53 2,651 8:56 21:57 36:26 ⚔ Archer Rush
47 2,337 8:54 20:35 33:50 ⚔ Scout Rush
44 2,185 8:04 19:08 37:46 ⚔ Scout Rush
40 2,011 10:29 14:36 30:07 ⛏ Fast Castle
34 1,721 9:50 15:04 33:05 ⚔ FC into Archers
18 892 10:21 24:33 48:27 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,680 12,884 21,320 1,025 65,909 73,458
23,035 15,377 16,890 855 56,157 61,857
23,750 18,985 9,755 2,935 55,425 59,009
17,705 17,814 11,210 1,920 48,649 68,460
11,250 15,290 11,675 7,450 45,665 47,421
10,875 7,430 1,910 3,390 23,605 28,486
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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