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Arena

508859807Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 44m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1073
+16
🇨🇳 Franks · China
1057
+16
🇹🇼 Varangians · Taiwan
1055
+17
🇹🇼 Mongols · Taiwan
1023
+18
🇫🇷 Teutons · France
1099
-18
🇹🇷 Mongols · Türkiye
1069
-17
🇹🇼 Varangians · Taiwan
1063
-17
🇨🇳 Dravidians · China
1038
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,146 11:32 15:32 30:13 ⛏ Fast Castle
39 1,767 10:28 14:18 31:11 ⛏ Fast Castle
39 1,753 10:44 16:22 31:10 ⛏ Fast Castle
39 1,743 11:11 15:22 32:02 ⛏ Fast Castle
36 1,632 10:47 15:03 29:50 ⛏ Fast Castle
27 1,230 10:33 16:42 30:46 ⛏ Fast Castle
22 990 10:57 17:47 29:48 ⛏ Fast Castle
15 676 9:50 13:44 31:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,560 20,385 12,335 2,300 64,580 73,603
32,560 12,155 15,810 2,150 62,675 72,104
19,180 22,285 13,755 2,210 57,430 59,079
23,230 16,100 9,950 1,500 50,780 59,064
16,750 17,685 10,500 2,350 47,285 63,971
23,120 9,110 7,445 3,450 43,125 53,790
18,150 9,710 7,175 1,740 36,775 42,903
14,325 13,110 5,050 2,250 34,735 42,570
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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