AoeStats
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Arena

510531368Analyzed
2v2 RM · 13h ago on Oct 1, 2026· 71m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
856
+16
764
+20
🇨🇳 Portuguese · China
941
-21
🇨🇳 Danes · China
771
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 3,549 10:05 13:38 29:47 ⛏ Fast Castle
34 2,432 12:39 20:15 33:44 ⛏ Fast Castle
33 2,324 10:38 15:44 28:59 ⛏ Fast Castle
27 1,935 10:05 14:30 27:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,015 35,465 21,610 3,840 100,930 135,677
26,225 21,643 25,360 8,885 82,113 132,723
24,670 32,935 22,000 2,150 81,755 122,871
41,145 15,440 11,645 1,400 69,630 81,139
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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