AoeStats
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Arabia

510837134Analyzed
3v3 RM · 9h ago on Oct 2, 2026· 42m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
1350
+11
🇲🇽 Huns · Mexico
1227
+16
🇲🇽 Franks · Mexico
1196
+19
🇹🇷 Vietnamese · Türkiye
1247
-16
🇩🇪 Ethiopians · Germany
1244
-15
🇹🇷 Franks · Türkiye
1227
-15
Player eAPM Actions Feudal Castle Imperial Opening
60 2,565 9:17 24:07 — ⚔ Archer Rush
49 2,104 13:29 17:05 31:17 ⛏ Fast Castle
42 1,815 11:34 16:06 32:00 ⛏ Fast Castle
33 1,400 11:00 16:00 33:25 ⛏ Fast Castle
31 1,305 11:39 23:52 — ⚔ Archer Rush
23 971 10:42 16:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,860 18,098 6,025 3,385 49,368 59,595
19,975 13,718 8,610 3,225 45,528 52,161
16,260 8,929 9,720 1,550 36,459 42,485
14,895 15,716 3,615 350 34,576 39,551
6,760 8,360 3,380 160 18,660 20,125
7,975 3,132 2,450 1,350 14,907 15,654
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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