AoeStats
← Barko

Arena

510630875Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 69m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khmer · Chile
1098
+18
🇨🇱 Celts · Chile
1038
+20
🇺🇸 Saxons · United States
1150
-20
🇺🇸 Britons · United States
1120
-18
Player eAPM Actions Feudal Castle Imperial Opening
40 2,783 11:04 15:02 30:00 ⛏ Fast Castle
38 2,663 12:15 17:00 32:36 ⛏ Fast Castle
36 2,501 10:02 13:11 28:21 ⛏ Fast Castle
33 2,262 12:24 16:26 33:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,470 47,010 23,030 5,730 131,240 144,753
53,265 17,495 18,110 4,440 93,310 95,604
41,475 17,395 20,990 4,965 84,825 90,807
21,990 30,000 10,705 1,975 64,670 76,730
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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