AoeStats
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MegaRandom

509026356Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 62m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Dravidians · Mexico
1140
+15
🇲🇽 Georgians · Mexico
1120
+16
🇦🇷 Persians · Argentina
1078
+18
🇺🇸 Mongols · United States
1163
-18
🇺🇸 Saxons · United States
1109
-16
🇺🇸 Byzantines · United States
1086
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,811 10:32 16:04 29:43 ⛏ Fast Castle
27 1,702 11:40 15:38 33:00 ⛏ Fast Castle
27 1,669 11:10 15:22 30:56 ⛏ Fast Castle
25 1,585 10:50 26:27 38:08 ⚔ Archer Rush
24 1,485 11:49 17:25 33:40 ⛏ Fast Castle
22 1,353 11:45 18:51 30:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,375 24,205 26,885 4,200 94,665 131,791
28,725 37,671 14,105 5,015 85,516 91,669
30,475 23,616 23,990 2,060 80,141 96,352
21,425 31,598 21,560 4,525 79,108 84,985
31,160 19,360 16,005 2,480 69,005 83,154
32,065 17,200 13,255 3,455 65,975 67,059
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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