AoeStats
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Arena

509021718Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 48m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1151
+12
🇺🇸 Danes · United States
1095
+14
🇺🇸 Byzantines · United States
1071
+15
🇦🇺 Khmer · Australia
1065
-14
🇦🇺 Danes · Australia
1056
-14
🇦🇷 Inca · Argentina
1040
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 2,596 10:47 15:27 28:45 ⛏ Fast Castle
36 1,749 10:28 14:10 30:41 ⛏ Fast Castle
31 1,498 9:10 12:50 30:04 ⛏ Fast Castle
31 1,484 10:55 14:39 28:47 ⛏ Fast Castle
27 1,303 10:58 15:25 29:24 ⛏ Fast Castle
24 1,153 11:36 16:07 29:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,825 26,545 5,290 2,400 72,060 85,207
25,920 12,625 14,170 3,200 55,915 62,186
26,690 19,388 6,465 1,870 54,413 61,626
26,875 13,625 8,335 2,700 51,535 62,821
18,175 16,260 11,745 2,150 48,330 71,642
21,325 11,330 11,470 3,000 47,125 65,027
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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