AoeStats
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Black Forest

508807954Analyzed
3v3 RM · 7d ago on Sep 24, 2026· 85m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1120
+14
🇺🇸 Danes · United States
1059
+17
🇺🇸 Hindustanis · United States
1054
+17
🇺🇸 Bulgarians · United States
1090
-17
🇺🇸 Cumans · United States
1076
-16
🇺🇸 Bulgarians · United States
1057
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 2,635 10:37 14:58 31:53 ⛏ Fast Castle
28 2,353 11:51 21:19 40:23
22 1,840 13:06 18:04 35:36 ⛏ Fast Castle
21 1,789 12:18 17:30 42:34 ⛏ Fast Castle
15 1,301 13:57 27:26 39:49
12 1,046 12:11 33:31 42:49 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
32,660 70,118 44,310 3,120 150,208 211,179
63,375 36,846 25,865 4,325 130,411 142,855
44,580 25,414 48,900 6,825 125,719 166,723
51,625 28,398 32,000 5,155 117,178 118,206
21,170 46,705 34,610 2,900 105,385 178,206
37,430 37,278 17,940 2,415 95,063 104,910
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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