AoeStats
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Oasis

510137030Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 54m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
1029
+16
🇩🇪 Gurjaras · Germany
1012
+18
🇺🇸 Poles · United States
1035
-17
🇦🇷 Wei · Argentina
1034
-17
Player eAPM Actions Feudal Castle Imperial Opening
49 2,621 11:13 16:59 32:58 ⛏ Fast Castle
34 1,843 11:41 20:08 27:52 ⛏ Fast Castle
24 1,294 10:24 19:12 33:08 ⛏ Fast Castle
16 889 12:16 19:02 34:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,400 29,442 21,240 3,310 94,392 108,623
21,065 27,969 17,225 2,200 68,459 78,157
25,845 14,740 17,365 1,930 59,880 72,680
24,445 18,546 13,515 2,355 58,861 71,653
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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