AoeStats
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Pilgrims

509755822Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 80m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1068
+13
🇺🇸 Persians · United States
1067
+13
🇦🇷 Malay · Argentina
1021
-13
🇦🇷 Lithuanians · Argentina
1003
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 3,223 11:00 15:38 29:07 ⛏ Fish Boom FC
35 2,850 12:03 16:58 46:13 ⚔ Fish Boom into Skirms
20 1,572 11:39 24:24 55:11 ⛏ Fish Boom into Fire Galleys FC
16 1,285 10:45 23:02 46:36 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
49,475 32,915 17,625 3,200 103,215 104,660
43,890 27,200 15,465 8,700 95,255 95,736
30,910 15,980 25,920 1,250 74,060 91,220
21,770 13,135 16,950 2,550 54,405 58,039
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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