Nomad
509094814Analyzed2v2 RM
·
7d ago on Sep 25, 2026·
46m 10s·
4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 243,744 analysed team-game players on Nomad.
NPG | gab
C
Feudal Age
15:36
vs 14:19
btm 24%
Castle Age
25:30
vs 20:58
btm 17%
Imperial Age
—
vs 38:40
btm 0%
eAPM
35
vs 27
top 28%
First military
15:38
vs 17:15
top 35%
▼
Slow Feudal Age at 15:36 — slower than 76% of analysed players on Nomad
▼
Slow Castle Age at 25:30 — slower than 83% of analysed players on Nomad
▼
Town centers idle 22:38 of the first 25:30 — keep villagers queued
MarionChip
D
Feudal Age
14:01
vs 14:19
top 42%
Castle Age
26:52
vs 20:58
btm 12%
Imperial Age
—
vs 38:40
btm 0%
eAPM
14
vs 27
btm 12%
First military
18:05
vs 17:15
btm 43%
▼
Slow Castle Age at 26:52 — slower than 88% of analysed players on Nomad
▼
Low eAPM (14) — busier hands win idle time back
▼
Town centers idle 57:28 of the first 26:52 — keep villagers queued
TETE SKEDAR
C
Feudal Age
14:51
vs 14:19
btm 38%
Castle Age
25:03
vs 20:58
btm 19%
Imperial Age
—
vs 38:40
btm 0%
eAPM
32
vs 27
top 34%
First military
13:06
vs 17:15
top 9%
▼
Slow Castle Age at 25:03 — slower than 81% of analysed players on Nomad
▼
Loom after the Feudal click (24:52) — usually safest before it
▲
Early military at 13:06 (Militia) — earlier than 91% of analysed players on Nomad
▼
Town centers idle 24:19 of the first 25:03 — keep villagers queued
DoNAlfio
C
Feudal Age
15:19
vs 14:19
btm 29%
Castle Age
26:16
vs 20:58
btm 14%
Imperial Age
42:43
vs 38:40
btm 25%
eAPM
54
vs 27
top 4%
First military
13:50
vs 17:15
top 15%
▼
Slow Castle Age at 26:16 — slower than 86% of analysed players on Nomad
▼
Slow Imperial Age at 42:43 — slower than 75% of analysed players on Nomad
▲
High eAPM (54) — top quarter of analysed players
▼
Loom never researched — one lost villager costs more
▲
Early military at 13:50 (Militia) — earlier than 85% of analysed players on Nomad
▼
Town centers idle 20:21 of the first 26:16 — keep villagers queued