AoeStats
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Nomad

509094814Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 46m 10s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Goths · Argentina
1058
+14
🇪🇸 Huns · Spain
1007
+16
🇦🇷 Slavs · Argentina
1025
-15
🇦🇷 Lithuanians · Argentina
1004
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 2,497 15:19 26:16 42:43 ⚔ Fish Boom into M@A into Skirms into Towers
35 1,600 15:36 25:30 — ⚔ Fish Boom into Archers
32 1,468 14:51 25:03 — ⚔ Fish Boom into M@A
14 625 14:01 26:52 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,295 13,825 7,140 1,225 42,485 43,947
14,805 11,927 3,965 950 31,647 35,958
12,645 8,533 3,500 1,250 25,928 28,899
9,590 6,495 4,445 300 20,830 23,022
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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