AoeStats
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Arena

509981062Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 35m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Britons · Brazil
737
+16
🇹🇷 Burgundians · Türkiye
732
+16
🇬🇧 Varangians · United Kingdom
755
-37
🇬🇧 Vikings · United Kingdom
720
-32
Player eAPM Actions Feudal Castle Imperial Opening
24 847 12:14 17:24 29:59 ⛏ Fast Castle
22 783 11:09 16:31 29:35 ⛏ Fast Castle
21 738 10:00 22:42 —
12 428 12:17 28:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,020 9,725 4,495 2,360 28,600 32,522
11,355 8,025 7,435 1,060 27,875 32,224
12,940 7,815 2,975 1,600 25,330 27,577
5,595 4,800 2,150 150 12,695 15,970
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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