AoeStats
← 海恩.塞弗罗

Arena

509049414Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 3m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
904
+9
🇨🇳 Celts · China
870
+10
🇺🇸 Lithuanians · United States
857
+11
🇨🇳 Bohemians · China
738
+15
🇨🇳 Turks · China
762
-12
🇨🇳 Varangians · China
762
-12
🇨🇳 Chinese · China
718
-11
🇦🇺 Cumans · Australia
697
-10
Player eAPM Actions Feudal Castle Imperial Opening
75 300 — — —
72 288 — — —
37 148 — — —
25 101 — — —
17 66 — — —
6 23 — — —
6 22 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
650 100 0 0 750 632
650 50 50 0 750 701
300 250 50 0 600 323
350 0 0 0 350 526
350 0 0 0 350 387
250 25 0 0 275 183
0 25 50 0 75 87
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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