AoeStats
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Arena

508109307Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 21m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
1221
+12
🇧🇷 Persians · Brazil
1195
+13
🇧🇷 Khmer · Brazil
1181
+14
🇧🇷 Ethiopians · Brazil
1085
+19
🇺🇸 Bengalis · United States
1153
-15
🇨🇦 Slavs · Canada
1152
-15
🇨🇦 Burmese · Canada
1122
-35
🇲🇽 Gurjaras · Mexico
1117
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 1,030 11:45 15:33 — ⛏ Fast Castle
36 771 11:03 15:45 — ⛏ Fast Castle
27 571 10:52 13:34 — ⛏ Fast Castle
26 547 11:02 15:41 — ⛏ Fast Castle
22 471 10:57 15:00 — ⛏ Fast Castle
21 453 10:49 15:21 — ⛏ Fast Castle
20 419 11:34 15:36 — ⚔ FC into Scouts
15 311 10:58 15:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,460 2,400 1,775 100 9,735 10,295
4,300 3,390 385 200 8,275 8,844
3,975 3,430 450 300 8,155 9,865
3,275 3,490 1,285 100 8,150 8,231
3,950 3,020 200 300 7,470 9,124
3,845 2,705 700 200 7,450 9,151
3,565 2,635 775 180 7,155 8,228
3,975 2,670 200 200 7,045 8,500
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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