AoeStats
← Suiram162

Lombardia

509113784Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 65m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
844
+5
🇩🇪 Vietnamese · Germany
821
+6
🇨🇳 Mongols · China
770
+7
🇩🇪 Khmer · Germany
636
+12
🇮🇩 Saxons · Indonesia
613
-9
🇫🇷 Khmer · France
610
-9
🇿🇦 Aztecs · South Africa
529
-7
🇵🇪 Persians · Peru
469
-5
Player eAPM Actions Feudal Castle Imperial Opening
39 2,555 13:16 18:40 33:16 ⛏ Fast Castle
30 1,950 13:42 21:30 38:27 ⚔ FC into Scouts into Archers
21 1,357 15:43 22:01 35:42 ⛏ Fast Castle
17 1,101 10:59 21:03 33:25 ⛏ Fast Castle
16 1,055 11:53 22:05 29:47 ◆ FC into Fast Imp
14 918 11:26 20:35 30:24 ⛏ Fast Castle
12 755 13:13 21:03 35:24 ⛏ Fast Castle
11 735 14:32 21:37 40:52 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
35,740 23,124 34,235 2,895 95,994 114,980
29,295 32,540 21,090 2,045 84,970 102,215
51,865 17,712 2,995 950 73,522 73,868
33,390 13,865 18,235 3,005 68,495 83,653
24,320 20,630 12,265 3,205 60,420 113,739
25,760 8,485 20,200 2,430 56,875 62,439
14,005 19,735 10,130 2,945 46,815 61,900
20,630 14,485 5,440 2,150 42,705 53,658
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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