AoeStats
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Arena

510186248Analyzed
4v4 RM · 14h ago on Sep 29, 2026· 39m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Vietnamese · Portugal
1430
+15
🇬🇧 Khmer · United Kingdom
1424
+15
🇹🇼 Britons · Taiwan
1366
+18
🇺🇸 Lithuanians · United States
1323
+19
🇮🇳 Bengalis · India
1647
-25
🇨🇦 Britons · Canada
1539
-22
🇺🇸 Varangians · United States
1350
-15
🇲🇦 Khmer · Morocco
1070
-5
Player eAPM Actions Feudal Castle Imperial Opening
78 3,093 10:20 14:02 27:29 ⛏ Fast Castle
49 1,960 11:12 14:45 28:23 ⛏ Fast Castle
42 1,660 10:47 13:38 27:36 ⛏ Fast Castle
35 1,388 11:42 15:16 27:40 ⛏ Fast Castle
34 1,368 11:08 15:01 26:55 ⛏ Fast Castle
33 1,310 11:05 14:51 28:50 ⛏ Fast Castle
26 1,045 10:08 14:04 28:25 ⛏ Fast Castle
21 846 12:06 15:50 30:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,695 18,380 17,940 2,250 73,265 79,147
29,225 17,075 10,360 4,300 60,960 63,762
15,350 20,800 11,165 4,200 51,515 57,507
23,615 12,055 12,945 2,400 51,015 58,369
22,645 11,080 10,370 4,750 48,845 51,865
21,640 11,475 11,095 1,250 45,460 46,014
14,110 17,832 10,130 2,910 44,982 54,462
18,080 16,635 8,545 1,600 44,860 51,350
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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