AoeStats
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Arena

510136536Analyzed
4v4 RM · 20h ago on Sep 29, 2026· 60m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
1128
+13
🇲🇽 Byzantines · Mexico
1093
+14
🇨🇳 Jurchens · China
1067
+16
🇬🇧 Khmer · United Kingdom
1058
+16
🇲🇦 Khmer · Morocco
1085
-15
🇷🇺 Chinese · Russia
1064
-15
🇩🇪 Varangians · Germany
1058
-15
🇹🇷 Mongols · Türkiye
1031
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 3,069 10:36 14:44 30:00 ⛏ Fast Castle
36 2,186 13:33 18:12 26:13 ⛏ Fast Castle
34 2,066 12:43 16:34 30:45 ⛏ Fast Castle
25 1,545 10:46 15:01 28:09 ⛏ Fast Castle
23 1,411 11:04 15:00 30:22 ⛏ Fast Castle
22 1,317 10:59 18:40 30:12 ⛏ Fast Castle
15 907 11:30 14:59 27:16 ⛏ Fast Castle
14 866 10:03 17:38 31:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,405 21,365 19,615 3,750 101,135 122,548
*
31,780 44,870 14,820 3,550 95,020 97,569
40,020 16,940 21,720 13,950 92,630 99,688
29,535 25,115 12,650 3,650 70,950 81,777
K
30,640 19,015 15,250 5,500 70,405 100,207
21,030 16,558 11,045 2,910 51,543 65,539
19,700 13,540 4,770 1,695 39,705 44,103
12,895 12,970 7,665 1,705 35,235 41,266
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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