AoeStats
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MegaRandom

509013472Analyzed
4v4 RM · 9d ago on Sep 25, 2026· 23m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Maya · Mexico
1383
+15
🇲🇽 Huns · Mexico
1329
+17
🇲🇽 Cumans · Mexico
1308
+18
🇵🇾 Burgundians · Paraguay
1228
+20
🇨🇳 Magyars · China
1369
-18
🇲🇽 Magyars · Mexico
1351
-18
🇨🇴 Varangians · Colombia
1334
-17
🇨🇱 Bohemians · Chile
1329
-17
Player eAPM Actions Feudal Castle Imperial Opening
59 1,372 9:50 — — ⚔ Archer Rush
57 1,323 9:45 — — ⚔ Scout Rush
48 1,104 9:27 — — ⚔ Scout Rush
37 852 10:40 — — ⚔ Scout Rush
37 846 10:46 — — ⚔ Scout Rush
36 832 9:29 — — ⚔ Archer Rush
33 771 9:30 — — ⚔ Scout Rush
31 720 9:45 — — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,720 3,195 150 0 10,065 11,198
5,125 4,416 200 0 9,741 10,365
3,710 4,394 1,265 0 9,369 11,194
5,800 3,064 150 0 9,014 10,004
4,870 3,911 50 125 8,956 9,286
4,345 3,415 50 0 7,810 8,444
3,650 2,040 100 980 6,770 7,268
2,135 2,566 1,000 225 5,926 7,345
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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