AoeStats
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Arena

509005235Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 47m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khmer · Mexico
1338
+14
🇲🇽 Cumans · Mexico
1292
+16
🇺🇸 Teutons · United States
1270
+17
🇵🇾 Burgundians · Paraguay
1209
+19
🇨🇳 Varangians · China
1397
-21
🇺🇸 Bohemians · United States
1269
-16
🇨🇱 Hindustanis · Chile
1257
-15
🇨🇳 Khmer · China
1226
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,283 10:54 14:01 26:43 ⛏ Fast Castle
48 2,254 10:15 18:01 39:59 ⛏ Fast Castle
44 2,060 10:14 14:48 34:35 ⛏ Fast Castle
41 1,949 11:55 15:40 33:38 ⛏ Fast Castle
34 1,589 11:39 15:17 27:03 ⛏ Fast Castle
33 1,572 8:34 20:07 29:49 ⛏ Fast Castle
27 1,284 8:32 24:56 — ⚔ Towers FC
23 1,098 10:23 14:13 32:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,850 35,085 21,100 950 85,985 87,176
44,080 18,660 21,730 1,500 85,970 92,402
26,320 29,050 10,845 4,505 70,720 80,271
29,685 11,575 20,630 1,505 63,395 67,370
29,765 11,825 14,900 950 57,440 62,209
12,985 17,115 9,070 1,190 40,360 43,082
11,615 11,972 4,535 1,495 29,617 33,229
13,005 9,138 1,625 2,425 26,193 27,739
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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