AoeStats
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Arena

508998819Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 52m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Spanish · Colombia
1330
+14
🇦🇺 Turks · Australia
1327
+14
🇨🇴 Teutons · Colombia
1321
+15
🇦🇷 Khmer · Argentina
1297
+16
🇲🇽 Khmer · Mexico
1356
-18
🇲🇽 Turks · Mexico
1307
-15
🇺🇸 Saxons · United States
1284
-14
🇵🇾 Burgundians · Paraguay
1221
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 2,274 12:01 15:20 29:20 ⛏ Fast Castle
33 1,716 9:37 21:55 30:30 ⛏ Fast Castle
32 1,685 9:37 20:51 34:01 ⚔ Scout Rush
32 1,678 10:37 14:39 30:01 ⛏ Fast Castle
30 1,585 8:25 24:56 44:04 ⚔ Towers FC
29 1,524 10:47 14:45 32:07 ⛏ Fast Castle
26 1,385 10:42 15:03 26:21 ⛏ Fast Castle
24 1,260 11:14 14:42 27:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,165 17,415 20,110 2,900 90,590 100,180
45,050 14,955 19,685 1,610 81,300 87,150
30,905 10,270 17,390 2,900 61,465 85,971
24,680 19,085 11,415 3,235 58,415 60,864
20,605 20,547 7,885 3,135 52,172 57,524
15,280 19,368 14,550 2,055 51,253 58,256
17,065 12,233 8,515 870 38,683 38,839
16,420 12,235 4,420 3,875 36,950 39,371
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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