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Lombardia

508993115Analyzed
3v3 RM · 8d ago on Sep 25, 2026· 45m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1294
+13
🇺🇸 Mongols · United States
1270
+14
🇵🇾 Burgundians · Paraguay
1205
+16
🇵🇰 Varangians · Pakistan
1249
-16
🇵🇰 Ethiopians · Pakistan
1229
-15
🇦🇺 Hindustanis · Australia
1164
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 1,732 10:53 15:15 35:09 ⛏ Fast Castle
36 1,641 8:59 22:03 37:43 ⚔ Scout Rush
33 1,499 10:58 17:00 36:47 ⛏ Fast Castle
32 1,440 9:36 19:46 34:45 ⚔ Scout Rush
32 1,430 9:16 22:16 39:35 ⚔ Archer Rush
28 1,285 9:00 25:33 43:16 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,335 28,100 10,695 5,585 68,715 77,948
25,855 13,019 16,895 1,615 57,384 60,314
24,840 13,120 12,780 2,350 53,090 55,150
24,945 10,492 8,140 2,930 46,507 57,548
16,340 14,287 8,110 2,780 41,517 44,046
12,120 12,647 7,465 1,180 33,412 43,720
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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