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Pilgrims

508985872Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 68m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saxons · Argentina
1276
+14
🇳🇿 Japanese · New Zealand
1227
+16
🇲🇽 Inca · Mexico
1198
+17
🇧🇪 Koreans · Belgium
1181
+18
🇲🇽 Turks · Mexico
1313
-19
🇺🇸 Spanish · United States
1289
-19
🇺🇸 Chinese · United States
1166
-14
🇧🇷 Burgundians · Brazil
1142
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 3,196 13:28 20:35 46:45 ⚔ Fish Boom FC into Towers
42 2,829 11:57 18:40 33:01 ⛏ Fast Castle
34 2,308 13:11 17:18 33:35 ⛏ Fish Boom FC
32 2,187 11:04 15:30 42:36 ⛏ Fish Boom FC
32 2,156 12:35 20:47 49:10 ⛏ Fish Boom into Galleys FC
22 1,507 12:11 18:11 52:21 ⛏ Fish Boom into Fire Galleys FC
22 1,504 13:21 18:53 31:17 ⛏ Fish Boom FC
19 1,262 11:48 17:41 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,520 45,480 27,610 5,100 105,710 116,944
58,540 14,135 23,015 3,280 98,970 102,013
53,740 23,755 12,440 3,985 93,920 130,307
46,235 27,269 15,710 3,155 92,369 97,295
40,790 22,944 6,905 3,685 74,324 75,281
32,085 32,105 8,925 1,200 74,315 74,336
20,625 31,408 12,095 6,100 70,228 70,143
17,235 27,830 10,495 2,550 58,110 76,112
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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