AoeStats
← Miguel Angel

Nomad

510006056Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 61m 43s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
895
+14
🇵🇪 Saracens · Peru
878
+16
🇺🇸 Inca · United States
858
-15
🇺🇸 Khmer · United States
856
-15
Player eAPM Actions Feudal Castle Imperial Opening
22 1,344 15:14 21:19 33:29 ⛏ Fish Boom FC
19 1,154 18:34 24:01 55:36 ⛏ Fish Boom FC
17 1,075 16:42 20:42 38:48 ⛏ Fish Boom FC
13 786 14:05 17:07 42:01 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,910 17,765 12,485 2,800 57,960 60,194
23,095 20,135 11,755 2,350 57,335 60,152
16,420 8,885 13,545 2,790 41,640 51,451
16,175 15,030 5,725 4,300 41,230 44,101
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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