Arabia
510169758Analyzed1v1 RM
·
1d ago on Sep 29, 2026·
88m 43s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
♠♠•CAZADOR DE JABALI•♠
480 units ordered
Hussar135
Pikeman121
Mangudai92
Light Cavalry48
Cavalry Archer20
Archer14
Trebuchet14
Skirmisher10
Elite Skirmisher8
Militia4
Spearman4
Mangonel4
Scout Cavalry4
Monk2
First military 6:46 — Militia
AxD | Keiokenkun-Uno-Puro
704 units ordered
Hussar250
Tiger Cavalry143
Elite Skirmisher89
Light Cavalry64
Pikeman64
Xianbei Raider40
Traction Trebuchet25
Hei Guang Cavalry10
Halberdier4
Scout Cavalry3
Mangonel3
Capped Ram3
Spearman3
Monk1
Archer1
Man-at-Arms1
First military 10:41 — Scout Cavalry
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
♠♠•CAZADOR DE JABALI•♠’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
AxD | Keiokenkun-Uno-Puro’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Skirmisher
+3