AoeStats
← Kaiser Ze

Nomad

510273925Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 21m 26s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1484
+13
🇨🇳 Dravidians · China
1396
+16
🇨🇳 Wei · China
1301
+20
🇨🇭 Saxons · Switzerland
1466
-19
🇪🇸 Franks · Spain
1433
-18
🇨🇦 Berbers · Canada
1295
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 1,112 14:13 20:54 — ⛏ Fish Boom into Fire Galleys FC
38 808 13:09 17:13 — ⛏ Fish Boom FC
36 761 13:20 19:02 — ⛏ Fish Boom FC
31 654 13:34 17:38 — ⛏ Fish Boom FC
20 428 15:15 18:59 — ⛏ Fish Boom FC
19 413 13:45 17:30 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,250 3,235 1,005 850 9,340 9,516
3,300 4,500 1,145 100 9,045 9,660
4,200 2,690 370 1,515 8,775 8,446
3,995 3,048 775 655 8,473 9,094
3,050 3,789 905 100 7,844 7,323
3,750 2,899 285 850 7,784 7,610
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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