AoeStats
← Kaiser Ze

Arabia

510271184Analyzed
3v3 RM · 23h ago on Sep 30, 2026· 42m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Varangians · Argentina
1562
+10
🇹🇼 Mongols · Taiwan
1512
+12
🇨🇳 Persians · China
1320
+19
1501
-17
🇨🇳 Persians · China
1410
-14
🇨🇳 Khitans · China
1311
-10
Player eAPM Actions Feudal Castle Imperial Opening
58 2,484 10:30 24:27 42:16 ⚔ Fish Boom into Scouts
49 2,067 9:49 24:59 — ⚔ Archer Rush
45 1,925 8:45 24:14 37:39 ⚔ Scout Rush
35 1,482 10:07 23:39 36:57 ⚔ Archer Rush
32 1,350 8:58 25:24 — ⚔ Scouts into Skirms
25 1,055 12:32 32:45 — ⚔ Drush into Towers into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
19,205 10,273 9,445 950 39,873 44,070
15,315 12,825 10,370 850 39,360 42,915
16,175 9,080 5,575 950 31,780 34,133
9,355 11,780 7,830 750 29,715 31,805
13,615 9,102 5,610 300 28,627 30,393
7,850 8,057 1,010 1,015 17,932 18,650
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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