AoeStats
← Kaiser Ze

Arena

510073017Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 51m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Varangians · India
1391
+16
🇩🇪 Persians · Germany
1374
+16
🇨🇳 Japanese · China
1431
-18
🇨🇳 Shu · China
1336
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 2,882 10:07 13:48 46:43 ⛏ Fast Castle
44 2,268 10:01 14:35 45:38 ⛏ Fast Castle
22 1,138 11:11 14:46 31:54 ⛏ Fast Castle
20 1,024 10:22 14:55 36:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,805 22,330 16,605 4,500 78,240 91,382
30,825 23,155 9,715 4,130 67,825 76,286
21,215 18,375 8,405 1,750 49,745 54,873
20,395 14,415 6,940 3,465 45,215 53,476
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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