AoeStats
← Kaiser Ze

Nomad

509570512Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 24m 57s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1436
+9
🇨🇳 Dravidians · China
1432
+9
1377
+11
🇨🇳 Jurchens · China
1351
+12
🇬🇧 Japanese · United Kingdom
1319
-12
🇨🇳 Varangians · China
1299
-11
🇭🇰 Aztecs · Hong Kong SAR China
1263
-10
🇨🇳 Saracens · China
1199
-8
Player eAPM Actions Feudal Castle Imperial Opening
49 1,219 13:39 18:28 — ⛏ Fish Boom FC into Galleys
39 980 12:29 18:56 — ⛏ Fish Boom FC
35 876 12:52 24:16 — ⚔ Fish Boom into M@A into Archers
35 876 13:08 16:48 — ⛏ Fish Boom FC
28 689 16:05 23:14 — ⛏ Fish Boom FC
22 546 14:06 18:44 — ⛏ Fish Boom FC into Fire Galleys
16 407 15:17 19:42 — ⚔ Fish Boom into Towers FC
14 341 14:37 19:06 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,240 6,295 2,500 400 16,435 15,891
4,475 7,270 1,715 100 13,560 13,614
4,910 5,146 580 850 11,486 12,010
4,015 5,400 1,315 750 11,480 11,912
4,350 4,170 1,180 235 9,935 10,192
4,375 2,941 300 865 8,481 7,990
2,975 2,743 250 750 6,718 6,479
3,000 2,585 250 350 6,185 5,968
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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