AoeStats
← Kaiser Ze

MegaRandom

509300140Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 47m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1465
+12
🇨🇳 Franks · China
1460
+12
🇨🇳 Persians · China
1428
+13
🇨🇳 Magyars · China
1406
+14
🇱🇻 Vikings · Latvia
1467
-17
🇦🇺 Dravidians · Australia
1337
-12
🇨🇳 Italians · China
1332
-11
🇫🇷 Saxons · France
1328
-11
Player eAPM Actions Feudal Castle Imperial Opening
49 2,320 10:19 21:54 36:18 ⚔ Archer Rush
47 2,192 10:27 16:00 41:21 ⛏ Fast Castle
42 1,988 11:35 17:22 38:27 ⛏ Fast Castle
39 1,834 11:17 15:39 44:46 ⛏ Fast Castle
37 1,753 13:48 17:26 33:32 ⚔ Fish Boom FC into Archers
28 1,325 11:00 19:06 40:22 ⛏ Fast Castle
27 1,290 12:11 18:06 39:06 ⛏ Fish Boom FC
26 1,227 11:47 17:12 42:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,460 17,054 17,105 1,640 60,259 63,465
16,455 12,773 13,405 1,415 44,048 47,088
15,750 17,031 9,175 1,865 43,821 45,685
13,125 14,628 11,630 2,950 42,333 47,556
12,300 13,303 9,795 2,900 38,298 42,006
12,775 13,550 6,890 2,250 35,465 40,710
16,400 8,988 7,825 260 33,473 39,428
12,705 9,334 7,520 1,005 30,564 33,753
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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