AoeStats
← Kaiser Ze

Nomad

509259421Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 47m 32s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1419
+17
🇨🇳 Varangians · China
1392
+18
🇭🇰 Italians · Hong Kong SAR China
1381
+19
🇨🇳 Magyars · China
1356
+20
🇺🇸 Spanish · United States
1543
-23
🇺🇸 Bengalis · United States
1507
-21
🇺🇸 Varangians · United States
1473
-20
🇦🇺 Teutons · Australia
1231
-10
Player eAPM Actions Feudal Castle Imperial Opening
49 2,325 14:10 17:53 34:36 ⛏ Fish Boom FC into Galleys
47 2,257 13:58 17:28 37:40 ⛏ Fish Boom FC
40 1,916 14:52 20:17 42:15 ⛏ Fish Boom FC
38 1,828 12:47 22:15 31:30 ⛏ Fish Boom FC
34 1,637 14:22 18:47 33:30 ⛏ Fish Boom FC
30 1,436 14:32 20:46 35:01 ⛏ Fish Boom into Fire Galleys FC into Galleys
28 1,315 13:16 17:51 — ⛏ Fish Boom FC
26 1,214 13:27 25:35 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
26,665 26,410 16,165 4,500 73,740 75,950
14,240 25,340 14,255 5,065 58,900 65,984
21,585 16,773 14,300 2,705 55,363 57,726
10,870 13,858 7,695 3,305 35,728 40,474
14,170 9,427 6,960 400 30,957 31,487
7,725 9,848 2,885 2,325 22,783 23,605
9,935 7,160 3,045 955 21,095 21,580
7,390 6,774 2,440 965 17,569 17,500
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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