AoeStats
← Kaiser Ze

Arena

509123065Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 50m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Saxons · Hong Kong SAR China
1523
+11
🇦🇷 Spanish · Argentina
1517
+11
🇦🇷 Lithuanians · Argentina
1511
+11
🇮🇪 Franks · Ireland
1484
+12
🇨🇳 Magyars · China
1434
-12
🇻🇳 Italians · Vietnam
1417
-12
🇨🇳 Byzantines · China
1404
-11
🇻🇳 Lithuanians · Vietnam
1355
-10
Player eAPM Actions Feudal Castle Imperial Opening
53 2,667 12:11 16:22 22:10 ◆ FC into Fast Imp
53 2,687 10:46 14:27 34:48 ⛏ Fast Castle
47 2,371 10:26 14:55 30:56 ⛏ Fast Castle
46 2,320 10:48 14:33 28:39 ⛏ Fast Castle
44 2,230 12:31 16:47 36:12 ⛏ Fast Castle
42 2,143 10:20 14:31 30:23 ⚔ FC into Scouts
35 1,767 10:33 13:59 29:09 ⛏ Fast Castle
22 1,133 10:34 14:15 32:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,675 22,490 22,745 5,500 87,410 93,144
36,170 37,067 9,165 2,340 84,742 87,091
32,585 20,065 21,810 3,450 77,910 82,982
28,755 20,745 20,320 3,395 73,215 80,643
23,175 21,939 21,825 5,550 72,489 74,628
29,720 16,065 11,970 5,430 63,185 71,885
29,360 12,685 19,120 1,800 62,965 69,001
14,780 16,963 7,230 4,500 43,473 44,620
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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