AoeStats
← CazadorGT

Arabia

510411043Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 54m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Danes · Denmark
1122
+17
🇩🇰 Goths · Denmark
1121
+17
🇬🇹 Persians · Guatemala
1190
-19
🇮🇹 Celts · Italy
1089
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 2,234 9:40 18:36 40:58 ⛏ Fast Castle
28 1,552 9:37 24:46 40:21 ⚔ Archer Rush
27 1,460 10:29 18:59 35:51 ⛏ Fast Castle
26 1,396 11:40 25:54 52:24

Resources

Player Food Wood Gold Stone Spent Collected
24,900 14,721 8,835 2,900 51,356 75,884
20,245 13,241 12,775 2,355 48,616 50,301
20,965 9,266 9,540 1,330 41,101 47,528
21,075 10,759 7,030 1,600 40,464 45,654
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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