AoeStats
← CazadorGT

Arabia

509183855Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 11m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇹 Khmer · Guatemala
1351
+11
🇨🇴 Persians · Colombia
1303
+12
🇬🇹 Maya · Guatemala
1144
+19
🇮🇹 Celts · Italy
1059
+22
🇵🇪 Persians · Peru
1240
-17
🇦🇷 Portuguese · Argentina
1221
-16
🇩🇪 Mongols · Germany
1211
-16
🇨🇦 Varangians · Canada
1186
-15
Player eAPM Actions Feudal Castle Imperial Opening
60 671 8:47 — — ⚔ Scout Rush
57 633 8:30 — —
44 487 9:13 — —
39 433 10:57 — —
34 375 9:17 — — ⚔ Scout Rush
30 336 10:40 — —
23 256 9:40 — —
23 253 — — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
2,680 736 50 0 3,466 3,333
2,500 816 50 0 3,366 4,053
1,950 702 90 0 2,742 3,019
1,650 898 50 0 2,598 3,227
1,600 851 50 0 2,501 2,919
1,770 625 50 0 2,445 3,283
1,450 896 90 0 2,436 2,784
1,560 778 50 0 2,388 2,498
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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