AoeStats
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Lombardia

509180656Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 15m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇹 Magyars · Guatemala
1342
+9
🇬🇹 Huns · Guatemala
1126
+18
🇮🇹 Mongols · Italy
1038
+21
🇦🇺 Hindustanis · Australia
1198
-17
🇬🇧 Danes · United Kingdom
1191
-17
🇦🇺 Bulgarians · Australia
1128
-14
Player eAPM Actions Feudal Castle Imperial Opening
64 984 8:54 — — ⚔ Scout Rush
42 655 11:54 — —
41 631 11:12 — — ⛏ Fast Castle
38 581 9:19 — — ⚔ Scout Rush
22 343 10:21 — —
21 324 11:22 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,455 1,558 250 0 5,263 5,495
2,985 1,647 50 0 4,682 4,865
2,795 1,694 50 0 4,539 4,597
2,730 1,508 50 0 4,288 5,356
2,160 1,413 50 120 3,743 4,365
2,225 1,109 170 0 3,504 4,072
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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