AoeStats
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MegaRandom

508974824Analyzed
3v3 RM · 8d ago on Sep 24, 2026· 3m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Byzantines · Argentina
1140
+17
🇦🇷 Varangians · Argentina
1117
+18
🇺🇸 Franks · United States
1113
+18
🇬🇹 Mongols · Guatemala
1217
-21
🇻🇪 Persians · Venezuela
1173
-18
🇮🇹 Ethiopians · Italy
1074
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 159 — — —
39 131 — — —
29 96 — — —
27 91 — — —
7 23 — — —
3 11 — — —

Resources

Player Food Wood Gold Stone Spent Collected
550 150 0 0 700 394
450 100 0 0 550 332
400 25 50 0 475 515
300 0 0 0 300 427
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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