AoeStats
← CazadorGT

Arabia

508958555Analyzed
3v3 RM · 8d ago on Sep 24, 2026· 42m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇹 Maya · Guatemala
1189
+10
🇻🇪 Persians · Venezuela
1139
+12
🇦🇷 Franks · Argentina
809
+25
🇦🇷 Danes · Argentina
1069
-17
🇨🇱 Vietnamese · Chile
1024
-15
🇨🇱 Franks · Chile
1014
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,835 8:41 18:50 37:55 ⚔ Scout Rush
37 1,589 9:20 22:13 33:50 ⚔ Archer Rush
35 1,487 10:08 21:07 — ⚔ Archer Rush
32 1,370 11:38 17:55 — ⛏ Fast Castle
22 948 9:57 20:41 — ⚔ Skirmisher Rush
22 927 11:22 18:14 42:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,485 9,612 13,360 1,400 45,857 46,299
11,185 11,755 6,850 1,600 31,390 35,896
13,175 6,530 6,495 1,600 27,800 31,336
10,905 6,847 4,145 1,545 23,442 27,093
8,430 9,527 3,295 1,400 22,652 26,660
6,930 7,691 1,290 2,275 18,186 19,662
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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