AoeStats
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Nomad

508949439Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 30m 1s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇹 Malians · Guatemala
1156
+16
🇻🇪 Bohemians · Venezuela
1102
+18
🇨🇴 Varangians · Colombia
1170
-17
🇨🇴 Italians · Colombia
1140
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 1,164 12:48 18:14 — ⛏ Fish Boom FC
34 1,017 12:58 26:34 — ⚔ Fish Boom into Archers
26 777 14:44 19:25 — ⛏ Fish Boom FC
24 731 13:23 22:46 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,425 6,050 1,660 4,205 18,340 19,105
5,700 5,965 1,545 1,720 14,930 15,431
5,075 5,195 1,740 1,225 13,235 13,516
4,260 5,110 820 1,075 11,265 11,152
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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