AoeStats
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Fortress

508754272Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 53m 55s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Saracens · Canada
1085
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942
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940
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804
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🇬🇹 Bohemians · Guatemala
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🇬🇧 Magyars · United Kingdom
979
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🇻🇳 Byzantines · Vietnam
913
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🇦🇷 Franks · Argentina
820
-11
Player eAPM Actions Feudal Castle Imperial Opening
45 2,401 7:30 14:54 22:12 ⛏ Fast Castle
29 1,580 8:02 12:49 37:24 ⛏ Fast Castle
24 1,315 9:41 16:17 42:24 ⛏ Fast Castle
23 1,257 7:11 12:41 26:37 ⛏ Fast Castle
23 1,257 8:24 12:09 34:20 ⛏ Fast Castle
18 996 8:45 17:02 46:58 ⚔ Archer Rush
16 873 8:42 13:26 31:52 ⛏ Fast Castle
15 808 8:21 15:12 32:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,400 34,970 7,240 2,560 80,170 89,578
23,870 9,070 19,045 3,450 55,435 72,613
21,560 13,545 12,270 500 47,875 52,055
18,705 13,800 11,775 3,565 47,845 54,427
9,350 14,380 11,800 2,030 37,560 41,841
13,510 10,525 11,970 1,400 37,405 39,736
13,815 13,440 6,740 2,535 36,530 41,916
17,740 7,640 7,490 955 33,825 45,691
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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