AoeStats
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Arena

508550481Analyzed
2v2 RM · 10d ago on Sep 23, 2026· 49m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Burmese · Colombia
1293
+10
🇬🇹 Bohemians · Guatemala
1149
+16
🇺🇸 Koreans · United States
1211
-15
🇨🇴 Danes · Colombia
1107
-11
Player eAPM Actions Feudal Castle Imperial Opening
51 2,553 11:22 15:38 34:46 ⛏ Fast Castle
48 2,375 10:31 14:14 37:43 ⛏ Fast Castle
32 1,596 11:35 15:27 32:38 ⛏ Fast Castle
24 1,189 11:20 15:39 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,560 19,880 11,910 3,460 55,810 62,537
13,025 17,122 10,095 3,285 43,527 48,653
10,880 13,371 9,585 2,125 35,961 40,545
6,175 3,960 400 1,500 12,035 17,577
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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