AoeStats
← CazadorGT

Arabia

508526116Analyzed
2v2 RM · 11d ago on Sep 22, 2026· 26m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇹 Huns · Guatemala
1139
+16
🇻🇪 Ethiopians · Venezuela
1068
+19
🇨🇴 Varangians · Colombia
1150
-18
🇻🇪 Bohemians · Venezuela
1129
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 1,174 8:49 24:15 — ⚔ Archer Rush
40 1,054 8:53 22:14 — ⚔ Scout Rush
32 853 9:23 21:07 — ⚔ Scouts into Skirms
21 571 12:08 21:22 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,960 5,733 3,890 0 15,583 16,150
7,950 3,485 2,900 0 14,335 14,792
5,830 4,725 1,400 870 12,825 14,028
4,450 3,382 250 650 8,732 9,007
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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